Events
Exploring the Fusion: Crash Games as Art in a Contemporary Gallery
Picture this: a gallery pulsating with the energy of F777 Fighter, the cosmic allure of Space XY, and the adrenaline rush of Need for X. Can crash games be more than just pixels on a screen? Can they transcend the digital realm and materialize as captivating art installations in a contemporary gallery space? Let’s dive into the exciting realm of possibilities.
Crash games, with their dynamic visuals and interactive nature, possess the potential to become immersive art experiences. Imagine F777 Fighter translated into a kinetic sculpture, where the crashes manifest as explosive bursts of color and sound, echoing the intensity of the digital game.
Space XY, with its cosmic theme, could transform a gallery into an otherworldly environment. Picture visitors navigating through a celestial landscape, interacting with installations that mirror the unpredictability of the crash game, creating an unforgettable sensory experience.
Need for X, known for its high-speed thrills, might find its material form as a multi-dimensional installation. Visitors could step into a space where the speed and crashes are tangible, blurring the lines between virtual and physical realities.
- Interactive Exhibits: Allow gallery-goers to engage with the crash game experience physically, triggering crashes and exploring the consequences in real-time.
- Visual Spectacle: Harness the vivid graphics and themes of these games to create visually stunning installations that captivate and challenge perceptions.
- Soundscapes: Consider incorporating dynamic sound elements that respond to the crashes, enhancing the immersive quality of the installations.
In the fusion of crash games and contemporary art, the possibilities are as boundless as the digital landscapes they draw inspiration from. The challenge lies in translating the essence of these games into tangible, material forms that captivate and resonate with gallery visitors. Could crash games be the next frontier in pushing the boundaries of what we perceive as art? The journey into this uncharted territory is as thrilling as the crash itself.
Event Information:
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Sun23Jul2017
MY BEST FRIEND'S EXORCISM: Kier-La Janisse in conversation with Author Grady Hendrix
7:00 pmLibrarie Drawn & Quarterly, MontrealFantasia International Film Festival, in collaboration with Librairie Drawn & Quarterly, present an evening with Grady Hendrix for the paperback launch of his novel MY BEST FRIEND'S EXORCISM. He will be in conversation with Kier-La Janisse, Owner/Artistic Director of Spectacular Optical Publications and founder of The Miskatonic Institute of Horror Studies.
When: Sunday, July 23rd, 2017
Where: Librairie Drawn and Quarterly
Address: 211 rue Bernard Ouest, Montreal, QC
Time: 7-9pm
Free. All are welcome.Author Bio:
Grady Hendrix is a novelist and screenwriter who has written for Playboy, Variety, and Slate, among others. His previous novel, HORRORSTÖR, about a haunted IKEA, has been translated into 14 languages and is currently being made into a television series for Lifetime. His latest novel is MY BEST FRIEND'S EXORCISM and this September he’ll be releasing a non-fiction history of horror paperbacks in the Seventies and Eighties called PAPERBACKS FROM HELL.Kier-La Janisse is a film writer and programmer, Owner/Artistic Director of Spectacular Optical Publications and founder of The Miskatonic Institute of Horror Studies. She is the author of A VIOLENT PROFESSIONAL: The Films of Luciano Rossi (FAB Press, 2007) and HOUSE OF PSYCHOTIC WOMEN: An Autobiographical Topography of Female Neurosis in Horror and Exploitation Films (FAB Press, 2012).
Librairie Drawn & Quarterly Accessibility information:
-The bathroom is gender neutral
-The space is unfortunately not wheelchair accessible (details: two steps at the main door, we would be happy to help you lift a wheelchair and make space in the corridor)
- It is not a sober space, our events sometimes offer alcohol
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