Events
Exploring the Fusion: Crash Games as Art in a Contemporary Gallery
Picture this: a gallery pulsating with the energy of F777 Fighter, the cosmic allure of Space XY, and the adrenaline rush of Need for X. Can crash games be more than just pixels on a screen? Can they transcend the digital realm and materialize as captivating art installations in a contemporary gallery space? Let’s dive into the exciting realm of possibilities.
Crash games, with their dynamic visuals and interactive nature, possess the potential to become immersive art experiences. Imagine F777 Fighter translated into a kinetic sculpture, where the crashes manifest as explosive bursts of color and sound, echoing the intensity of the digital game.
Space XY, with its cosmic theme, could transform a gallery into an otherworldly environment. Picture visitors navigating through a celestial landscape, interacting with installations that mirror the unpredictability of the crash game, creating an unforgettable sensory experience.
Need for X, known for its high-speed thrills, might find its material form as a multi-dimensional installation. Visitors could step into a space where the speed and crashes are tangible, blurring the lines between virtual and physical realities.
- Interactive Exhibits: Allow gallery-goers to engage with the crash game experience physically, triggering crashes and exploring the consequences in real-time.
- Visual Spectacle: Harness the vivid graphics and themes of these games to create visually stunning installations that captivate and challenge perceptions.
- Soundscapes: Consider incorporating dynamic sound elements that respond to the crashes, enhancing the immersive quality of the installations.
In the fusion of crash games and contemporary art, the possibilities are as boundless as the digital landscapes they draw inspiration from. The challenge lies in translating the essence of these games into tangible, material forms that captivate and resonate with gallery visitors. Could crash games be the next frontier in pushing the boundaries of what we perceive as art? The journey into this uncharted territory is as thrilling as the crash itself.
Event Information:
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Thu07Nov2013Tue01Apr2014
'A FIEND IN THE FURROWS' Folk Horror Conference - Call for papers!
Queen's University - Belfast, Ireland‘A Fiend in the Furrows’ is a three-day conference in association with the School of English at Queen’s University Belfast, exploring British “folk horror” in literature, film, television, and music. The event will include academic papers, film screenings, musical performances, and readings.
Supernatural and horrific aspects of folklore inform the Gothic and weird writings of M.R. James, Arthur Machen and Algernon Blackwood, where philosophical and religious certainties are haunted and challenged by the memory of older cultural traditions. Folklore has a profound and unsettling impact on the imaginative perception of landscape, identity, time and the past. Folk memory is often manifested as an intrusive and violent breach from an older repressed, ‘primitive’ or ‘barbarous’ state that transgresses the development of cultural order. Gothic and weird fictions are burgeoning as the focus of serious academic enquiry in philosophy and literary criticism, and the genres continue to have an impact on popular culture.
Through the writing of Nigel Kneale and Alan Garner, among others, the tradition has influenced British horror cinema and television, being revived and reimagined in films such as Quatermass and the Pit (1967), The Devil Rides Out (1968), Witchfinder General (1968), Blood on Satan’s Claw (1971), The Wicker Man (1973), and more recently in Ben Wheatley’s Kill List (2011) and A Field in England (2013). The conference will examine “folk horror” texts, films and music in their period context and the implications for British culture’s understanding of its own unsettled past.
Proposals are welcomed for presentations that engage with various aspects of ‘folk horror’ from researchers in the disciplines of Literature, Film Studies, Music, Drama, History, Anthropology, Archaeology, Folklore, Geography, Art History, Philosophy and Theology. Presentation topics may include (but are not limited to):
- Late 19th century Gothic literature
- Early 20th century weird fiction
- Modernism and weird fiction
- The ghost story
- Contemporary horror and fantasy fiction
- Children’s literature
- Folklore collectors and redactors
- Folklore and the supernatural
- Primitivism, atavism, degeneration
- Rural and urban folklore
- Horror cinema and television
- Folkmusic
Please submit a 300 word abstract together with a brief biography to:
folkhorror@qub.ac.uk – by 1st June 2014.Official website: http://blogs.qub.ac.uk/folkhorror/
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Read Owen Williams' great article on the history of British Folk Horror on Spec Op here: http://www.spectacularoptical.ca/2013/10/a-history-of-british-folk-horror/
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As I type this, I'm watching "Messiah of Evil"...
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