Events
Exploring the Fusion: Crash Games as Art in a Contemporary Gallery
Picture this: a gallery pulsating with the energy of F777 Fighter, the cosmic allure of Space XY, and the adrenaline rush of Need for X. Can crash games be more than just pixels on a screen? Can they transcend the digital realm and materialize as captivating art installations in a contemporary gallery space? Let’s dive into the exciting realm of possibilities.
Crash games, with their dynamic visuals and interactive nature, possess the potential to become immersive art experiences. Imagine F777 Fighter translated into a kinetic sculpture, where the crashes manifest as explosive bursts of color and sound, echoing the intensity of the digital game.
Space XY, with its cosmic theme, could transform a gallery into an otherworldly environment. Picture visitors navigating through a celestial landscape, interacting with installations that mirror the unpredictability of the crash game, creating an unforgettable sensory experience.
Need for X, known for its high-speed thrills, might find its material form as a multi-dimensional installation. Visitors could step into a space where the speed and crashes are tangible, blurring the lines between virtual and physical realities.
- Interactive Exhibits: Allow gallery-goers to engage with the crash game experience physically, triggering crashes and exploring the consequences in real-time.
- Visual Spectacle: Harness the vivid graphics and themes of these games to create visually stunning installations that captivate and challenge perceptions.
- Soundscapes: Consider incorporating dynamic sound elements that respond to the crashes, enhancing the immersive quality of the installations.
In the fusion of crash games and contemporary art, the possibilities are as boundless as the digital landscapes they draw inspiration from. The challenge lies in translating the essence of these games into tangible, material forms that captivate and resonate with gallery visitors. Could crash games be the next frontier in pushing the boundaries of what we perceive as art? The journey into this uncharted territory is as thrilling as the crash itself.
Event Information:
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Tue18Mar2014Tue01Apr2014
PURE PROVOCATION: Avant-Garde Horror Cinema(s)
Miskatonic Institute of Horror Studies, Montreal, CanadaTuesdays, March 18th, 25th and April 1st (3 weeks)
Microcinema [ETRE]
6029A ave du Parc, Montreal,Canada
Registration $21, tix available at: www.miskatonicinstitute.comThis course will investigate the locus of horror within avant-garde cinema(s). Beginning with canonical films which are examples of Dadaism and Surrealism, the course will progress through European and American avant-garde horror, including the work of Jean Cocteau, J.S. Watson and Melville Webber, Stan Brakhage, Maya Deren, Sidney Peterson, Arthur Lipsett, Shirley Clarke and recent examples of Canadian independent media artworks. We will look briefly at manifestos written in the early period of film history. These manifestos were written by Dadaists, Futurists and Surrealists and called for cinema to be both ‘pure’ (Louis Aragon, Guillaume Apollinaire) and a ‘provocation’ (The Futurists).
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