Events
Exploring the Fusion: Crash Games as Art in a Contemporary Gallery
Picture this: a gallery pulsating with the energy of F777 Fighter, the cosmic allure of Space XY, and the adrenaline rush of Need for X. Can crash games be more than just pixels on a screen? Can they transcend the digital realm and materialize as captivating art installations in a contemporary gallery space? Let’s dive into the exciting realm of possibilities.
Crash games, with their dynamic visuals and interactive nature, possess the potential to become immersive art experiences. Imagine F777 Fighter translated into a kinetic sculpture, where the crashes manifest as explosive bursts of color and sound, echoing the intensity of the digital game.
Space XY, with its cosmic theme, could transform a gallery into an otherworldly environment. Picture visitors navigating through a celestial landscape, interacting with installations that mirror the unpredictability of the crash game, creating an unforgettable sensory experience.
Need for X, known for its high-speed thrills, might find its material form as a multi-dimensional installation. Visitors could step into a space where the speed and crashes are tangible, blurring the lines between virtual and physical realities.
- Interactive Exhibits: Allow gallery-goers to engage with the crash game experience physically, triggering crashes and exploring the consequences in real-time.
- Visual Spectacle: Harness the vivid graphics and themes of these games to create visually stunning installations that captivate and challenge perceptions.
- Soundscapes: Consider incorporating dynamic sound elements that respond to the crashes, enhancing the immersive quality of the installations.
In the fusion of crash games and contemporary art, the possibilities are as boundless as the digital landscapes they draw inspiration from. The challenge lies in translating the essence of these games into tangible, material forms that captivate and resonate with gallery visitors. Could crash games be the next frontier in pushing the boundaries of what we perceive as art? The journey into this uncharted territory is as thrilling as the crash itself.
Event Information:
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Wed25Sep2013Sun29Sep2013
VOICES FROM BEYOND: THE EVP PROJECT
Daily 11am-7pmL'Ancienne Ecole des Beaux Arts - 3451 St-Urbain, MontrealFilm POP Special Commission Project:
VOICES FROM BEYOND: THE EVP PROJECTWed. Sept. 25-Sun Sept. 29, 2013
Daily 11am-7pm
Opening Vernissage Sept 25, 5-7pm
Curated by Kier-La Janisse for POP MontrealIn this special project created especially for POP Montreal, 10 female media artists – Erin Sexton, Ruby Kato-Attwood, Malena Szlam, Kara Blake, Elisabeth Belliveau, Leslie Supnet, Doreen Girard, Irene Bindi, Gwen Trutnau and Andrea Roberts, with veteran performance/video artist Kathy Rose acting as project mentor – were commissioned to make a film or installation piece that addresses the concept of Electronic Voice Phenomenon. EVP is the process of using technological apparatuses – recording devices, radio broadcasts, telephones, video static, computers, white noise – to allow for communication with the spirit world, or with alternate dimensions. The third floor of our POP Quarters building will be decked out in creepiness throughout the fest, with an opening vernissage from 5-7pm on Wednesday September 25th that includes a live performance piece by Doreen Girard.
Steve Smith commented on THE BIG BANG: The too-short career of actress JOY BANG
As I type this, I'm watching "Messiah of Evil"...
Hyacinth commented on THE BIG BANG: The too-short career of actress JOY BANG
I'd be interested in her Hollywood memoir. ...